![]() What's remaining now is my Raspberry Pi 4.īut there's already a Voodoo 2 installed. I could have fixed that, but the since Windows 7 was reaching EOL, there was no reason to. Lastly, my father's Windows PC broke a few years ago due to leaked electrolytic caps. Now the machine switches off randomly, because the rechargeable can't buffer energy anymore (recharger too week to power it solely). Then there was my sister's notebook running Win8/10, but it's internal rechargeable broke. Replacing it with a CF card right now, but the BIOS is a bit picky. I had a Compaq laptop, but it's HDD broke. ![]() Unfortunately, I have no Windows 98 machine at hand right now for testing. I think SRB2 v1.08 on Windows NT4 and OS X, was the one I played last time. To be honest, I haven't played that many OpenGL games recently. what are the benefits of adding these third party OpenGL libraries to Win 9x, in particular, for games? These drivers would then use OpenGL on the host to provide 3D support.Ī bit off topic. These guest additions had to be installed in safe-mode, though.īecause, they replaced certain DirectX files. I used them in the VBox 2/3 days, more than 10 years ago. There were experimental drivers for the latter, based on WineD3D. ![]() That being said, Virtual Box supports both 2D and 3D acceleration for Windows XP. Here's a third-party OpenGL for it, but I haven't tried. I think it *may* had a very old one, though, because some of my OpenGL demo applications ran on Win9x. Not sure if it had true OpenGL support built-in. Windows 98SE, unfortunately, is a bit more behind. So OpenGL had to be translated (wrapped). It was introduced because Vista used the GPU exclusively through Direct3D. Vista had an additional v1.4 wrapper, but I'm not sure about it. NT4/2k also shipped with v1.1, if memory serves. It could be rendered in software and drawn via GDI (or DirectDraw). Windows XP still had built-in support for OpenGL 1.1, I think. □įor real GLiDE support, you will need a wrapper.īut one that doesn't need hardware acceleration through Direct 3D or OpenGL.īut if the games are already happy with MiniGL that the Voodoo drivers provided, If you like to get 3D graphics working in Virtual PC 2007, you need to use software rendering. Here are some videos of mine that demonstrate how it was like:Īnother program that supported the Voodoo 2 on a Macintosh was SoftWindows 98, I think.
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